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Educational Games

Entering the World of Live Content

Why Your Kids Are Hooked and What You Need to Know

What is Streaming Culture?

Today, "streaming" is a universal term used to describe live content online. Streaming has now become so mainstream that you’ll find it on nearly every social platform, including Facebook, X (formerly known as Twitter), Instagram, and YouTube. However, the majority of creators operate on Twitch, an interactive live streaming service with content on all things gaming, entertainment, sports, music, and more. And when we say majority, we mean it. Twitch was introduced in June 2011 as a spin-off of the general-interest streaming platform Justin.tv, and by 2023 generated an estimated $3 billion in global revenue.

What to Watch Out For in a Live Stream

So, what are the key elements of a live stream? The main window is where all the action happens—you’ll see either visuals from the game or your host streamer here. To the right is the live chat feed, often filled with interactions and commentary from viewers. In the chat, users often talk about the game, ask questions, or weigh in with their own advice. Below the main window is usually a bio on the streamer, including options for subscribing, donating, or giving subscription gifts. (Subscription gifts are paid subscriptions that can be gifted to others.)

Why Should You, as a Guardian, Know About Streaming?

It's important for guardians to understand that not all streaming content is created equal. Like any other medium, there is kid-friendly content and more mature material. Sometimes the game might seem age appropriate but the language used by the streamer might not be. For instance, Kai Cenat, one of the most popular streamers today with 12.7 million followers, often creates content that isn't always suitable for younger viewers. On the other hand, a streamer like paulsoaresjr focuses on Minecraft, making his content more appropriate for children.

As with any form of media consumption, moderation is key. What your children watch is just as important—if not more so—than how much time they spend watching. The live nature of streaming means that anything can happen, even on kid-friendly channels. However, moderators (people hired to monitor the chat) and strong community guidelines usually help prevent or catch any mishaps. Since streamers often archive their content, much of what is watched on platforms like Twitch or YouTube is in a post-live format, where inappropriate moments might be edited out. Still, a big part of the live experience is the chat room, where viewers interact with emojis, GIFs, and friendly banter, all under the supervision of the streamer and their moderators. 

How Can You Get Involved with Your Kids While They Stream?

If you’re unsure where to start, simply ask your children about streaming. Find out if they know what it is and which streamers they enjoy watching. Some kids may even aspire to become streamers themselves, which they can do once they’re 13 years old, according to Twitch’s policy. And if you get into it too, you could even stream with them if you wanted. By learning more about their interests, you might be able to see if there’s room to nurture these ambitions in a safe, controlled environment.

So, What Will Streaming Look Like in Your Home?

Streaming culture has become a significant part of the digital landscape, especially for younger generations since 2020. As a parent, staying informed about the content your children consume and the platforms they use is essential to ensuring time spent online stays fun and engaging. By giving streaming culture a try and engaging with your kids' interests, you can help ensure they have a positive and safe experience while exploring this dynamic and interactive form of entertainment. Who knows, you might end up raising the next big name in Gaming Content?

Kenneth Norwood is an American Film and Video Game researcher from the University of Southampton, who currently resides in both London and Berlin. They hale from Houston, Texas but received their undergraduate degree in Mass Communications from Xavier University of New Orleans and their M.A. in Media Studies at Long Island University’s Brooklyn Campus. Their primary academic concerns are Black Queer Art and historical narratives through films, as well as Video Game studies with regards to race, gender, sexuality, and their development. They have been featured in the Metro, Wired Magazine, TechRadar, PinkNews, the International Screen Studies Conference, and more. 

They work full-time as a Content Strategist and Developer and Researcher for Tales of Us.

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